[e7de6cc] | 1 | #ifndef _BOUBBLE_HH_ |
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| 2 | #define _BOUBBLE_HH_ |
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| 3 | |
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| 4 | #include <list> |
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| 5 | #include <iostream> |
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| 6 | #include <sstream> |
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| 7 | |
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| 8 | #include "thesymbols.hh" |
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| 9 | |
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| 10 | |
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| 11 | enum Dir {UP=0,DOWN=1,AT_TARGET=2}; |
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| 12 | |
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| 13 | // class BoubbleAction |
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| 14 | // { |
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| 15 | // public: |
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| 16 | // void apply() {}; |
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| 17 | // private: |
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| 18 | |
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| 19 | // }; |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | class Boubble |
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| 24 | { |
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| 25 | public: |
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| 26 | Boubble(list<Role> u, list<Role> d, LongRel l, int s=-1); |
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| 27 | Boubble(const char* pathstr, const char* l, int s=-1); |
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[3b02b04] | 28 | // Boubble(const Boubble& b) {_src=b._src; _upath=b._upath; _dpath=b._dpath; _rel=b._rel; }; |
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[e7de6cc] | 29 | |
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| 30 | Dir dir(); |
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| 31 | LongRel rel(); |
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| 32 | int src(); |
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| 33 | void src(int s); |
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| 34 | |
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| 35 | Role next(); |
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| 36 | |
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| 37 | Boubble* step(Role r, Dir d); |
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| 38 | |
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| 39 | bool is_at_target(); |
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| 40 | |
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| 41 | bool operator==(Boubble const& b) const; |
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| 42 | bool operator!=(Boubble const& b) const; |
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| 43 | bool operator<(Boubble const& b) const; |
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| 44 | |
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| 45 | void as_cstr(char* s); |
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| 46 | friend std::ostream& operator<<(std::ostream&, const Boubble&); |
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| 47 | |
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| 48 | private: |
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| 49 | |
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| 50 | int _src; |
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| 51 | list<Role> _upath; |
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| 52 | list<Role> _dpath; |
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| 53 | LongRel _rel; |
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| 54 | |
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| 55 | }; |
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| 56 | |
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| 57 | //---------------------------------------------------------------------------------------------------- |
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| 58 | |
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| 59 | inline |
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| 60 | Boubble::Boubble(list<Role> u, list<Role> d, LongRel l, int s) : _upath(u), _dpath(d), _rel(l), _src(s) {} |
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| 61 | |
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| 62 | //---------------------------------------------------------------------------------------------------- |
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| 63 | |
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| 64 | inline |
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| 65 | Boubble::Boubble(const char* pathstr, const char* l, int s) |
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| 66 | { |
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| 67 | Dir dir = UP; |
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| 68 | const char* p = pathstr; |
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| 69 | while(*p) |
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| 70 | { |
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| 71 | if(*p=='^') { dir = DOWN; p++; } |
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| 72 | else if(isalpha(*p)) |
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| 73 | { |
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| 74 | char buf[80]; |
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| 75 | sscanf(p,"%[a-zA-Z0-9_]",buf); |
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| 76 | dir == UP ? _upath.push_back(Role(buf)) : _dpath.push_back(Role(buf)); |
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| 77 | p += strlen(buf); |
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| 78 | } |
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| 79 | else |
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| 80 | p++; |
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| 81 | } |
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| 82 | |
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| 83 | _rel = LongRel(l); |
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| 84 | _src = s; |
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| 85 | } |
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| 86 | |
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| 87 | //---------------------------------------------------------------------------------------------------- |
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| 88 | |
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| 89 | inline |
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| 90 | Dir Boubble::dir() |
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| 91 | { |
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| 92 | if(!_upath.empty()) |
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| 93 | return UP; |
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| 94 | else if(!_dpath.empty()) |
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| 95 | return DOWN; |
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| 96 | else return AT_TARGET; |
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| 97 | } |
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| 98 | |
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| 99 | //---------------------------------------------------------------------------------------------------- |
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| 100 | |
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| 101 | inline |
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| 102 | LongRel Boubble::rel() |
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| 103 | { return _rel; } |
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| 104 | |
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| 105 | //---------------------------------------------------------------------------------------------------- |
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| 106 | |
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| 107 | inline |
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| 108 | int Boubble::src() |
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| 109 | { return _src; } |
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| 110 | |
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| 111 | //---------------------------------------------------------------------------------------------------- |
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| 112 | |
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| 113 | inline |
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| 114 | void Boubble::src(int s) |
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| 115 | { _src=s; } |
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| 116 | |
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| 117 | //---------------------------------------------------------------------------------------------------- |
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| 118 | |
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| 119 | inline |
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| 120 | Role Boubble::next() |
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| 121 | { |
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| 122 | if(!_upath.empty()) |
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| 123 | return _upath.front(); |
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| 124 | else if(!_dpath.empty()) |
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| 125 | return _dpath.front(); |
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| 126 | else return Role("NULL"); |
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| 127 | } |
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| 128 | |
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| 129 | //---------------------------------------------------------------------------------------------------- |
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| 130 | |
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| 131 | inline |
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| 132 | Boubble* Boubble::step(Role r, Dir d) |
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| 133 | { |
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| 134 | if(d==UP && !_upath.empty() && _upath.front() == r) |
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| 135 | { |
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| 136 | Boubble* newboubble = new Boubble(_upath,_dpath,_rel,_src); |
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| 137 | newboubble->_upath.pop_front(); |
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| 138 | return newboubble; |
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| 139 | } |
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| 140 | |
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[3b02b04] | 141 | if(d==DOWN && _upath.empty() && !_dpath.empty() && _dpath.front() == r) |
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[e7de6cc] | 142 | { |
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| 143 | Boubble* newboubble = new Boubble(_upath,_dpath,_rel,_src); |
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| 144 | newboubble->_dpath.pop_front(); |
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| 145 | return newboubble; |
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| 146 | } |
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| 147 | return NULL; |
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| 148 | } |
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| 149 | |
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| 150 | //---------------------------------------------------------------------------------------------------- |
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| 151 | |
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| 152 | inline |
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| 153 | bool Boubble::is_at_target() |
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| 154 | { return _upath.empty() && _dpath.empty(); } |
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| 155 | |
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| 156 | //---------------------------------------------------------------------------------------------------- |
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| 157 | |
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| 158 | inline |
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| 159 | bool Boubble::operator==(Boubble const& b) const |
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| 160 | { |
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| 161 | return _src==b._src && _upath==b._upath && _dpath==b._dpath && _rel==b._rel; |
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| 162 | } |
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| 163 | |
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| 164 | //---------------------------------------------------------------------------------------------------- |
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| 165 | |
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| 166 | inline |
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| 167 | bool Boubble::operator!=(Boubble const& b) const |
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| 168 | { |
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| 169 | return !(*this==b); |
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| 170 | } |
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| 171 | |
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| 172 | //---------------------------------------------------------------------------------------------------- |
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| 173 | |
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| 174 | inline |
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| 175 | bool Boubble::operator<(Boubble const& b) const |
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| 176 | { |
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| 177 | if(_src < b._src) return true; |
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| 178 | if(_rel < b._rel) return true; |
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| 179 | if(this < &b) return true; |
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| 180 | return false; |
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| 181 | } |
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| 182 | |
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| 183 | //---------------------------------------------------------------------------------------------------- |
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| 184 | |
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| 185 | inline |
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| 186 | std::ostream& operator<<(std::ostream& o, const Boubble& b) |
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| 187 | { |
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| 188 | o << "["; |
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| 189 | |
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| 190 | o << b._src << "|"; |
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| 191 | |
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| 192 | bool cont=false; |
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| 193 | for(list<Role>::const_iterator i = b._upath.begin(); i != b._upath.end(); ++i) |
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| 194 | { |
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| 195 | if(cont) o << ','; |
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| 196 | o << i->str(); |
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| 197 | cont = true; |
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| 198 | } |
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| 199 | o << '^'; |
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| 200 | cont=false; |
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| 201 | for(list<Role>::const_iterator i = b._dpath.begin(); i != b._dpath.end(); ++i) |
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| 202 | { |
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| 203 | if(cont) o << ','; |
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| 204 | o << i->str(); |
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| 205 | cont = true; |
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| 206 | } |
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| 207 | o << ':'; |
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| 208 | o << b._rel.str(); |
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| 209 | o << "]"; |
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| 210 | } |
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| 211 | |
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| 212 | //---------------------------------------------------------------------------------------------------- |
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| 213 | |
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| 214 | inline |
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| 215 | void Boubble::as_cstr(char* s) |
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| 216 | { |
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| 217 | stringstream oss; |
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| 218 | oss << *this; |
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| 219 | strcpy(s,oss.str().c_str()); |
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| 220 | } |
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| 221 | |
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| 222 | //==================================================================================================== |
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| 223 | |
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| 224 | #endif |
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