1 | #ifndef _SYMBOL_HH |
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2 | #define _SYMBOL_HH |
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3 | |
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4 | #include <ext/hash_map> |
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5 | //#include <ext/hash_fun.h> |
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6 | #include <string> |
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7 | #include <string.h> |
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8 | #include <fstream> |
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9 | #include <vector> |
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10 | #include <iostream> |
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11 | |
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12 | using namespace std; |
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13 | |
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14 | using __gnu_cxx::hash_map; |
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15 | using __gnu_cxx::hash; |
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16 | |
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17 | |
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18 | // Key comparison for the cstr_hash hash table |
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19 | struct eqstr |
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20 | { |
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21 | bool operator()(const char * s, const char* t) const |
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22 | { return strcmp(s,t)==0; } |
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23 | }; |
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24 | |
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25 | |
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26 | // Hash table for storing symbols |
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27 | |
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28 | typedef hash_map<const char*,int,hash<const char*>,eqstr> cstr_hash; |
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29 | |
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30 | // Symbol table. Provides access to symbols through their index or name. |
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31 | |
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32 | class Symbols |
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33 | { |
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34 | public: |
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35 | |
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36 | Symbols() { add("NULL"); }; |
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37 | ~Symbols(); |
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38 | |
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39 | void load(const char* filename); |
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40 | |
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41 | int operator[](const char* s) { return hash[s]; }; |
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42 | |
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43 | const char* operator[](int i) { return table[i]; }; |
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44 | |
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45 | void add(const char* c); |
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46 | |
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47 | int count() { return table.size(); }; |
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48 | |
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49 | private: |
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50 | |
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51 | std::vector<const char*> table; |
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52 | cstr_hash hash; |
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53 | |
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54 | }; |
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55 | |
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56 | ////////////////////////////////////////////////////////////////////// |
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57 | |
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58 | /// Symbol class template. |
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59 | /** The template argument determines the symbol space. |
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60 | Each space is created with symbol "NULL" with indexed 0 already in. |
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61 | */ |
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62 | |
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63 | template <int space> |
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64 | class Symbol |
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65 | { |
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66 | public: |
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67 | |
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68 | /// Load the contents of the symbol table from file. |
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69 | static void define(const char *filename) |
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70 | { defs.load(filename); } |
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71 | |
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72 | /// Add symbol s. |
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73 | /** The string is duplicated. |
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74 | */ |
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75 | static Symbol<space> add(const char* s) { defs.add(s); } |
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76 | |
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77 | /// Number of symbols. |
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78 | static int count() { return defs.count(); }; |
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79 | |
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80 | /// First symbol. |
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81 | static int first() { return 1; } |
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82 | |
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83 | /// Last symbol. |
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84 | static int last() { return defs.count()+1; } |
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85 | |
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86 | /// Last symbol. |
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87 | static int index(const char* s) { return defs[s]; } |
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88 | |
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89 | /// Just for tests. |
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90 | static void print(); |
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91 | |
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92 | /// 0-argument constructor, default value is 0 ("NULL"). |
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93 | Symbol() : val(0) {}; |
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94 | |
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95 | /// Constructing a symbol from its index. |
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96 | /** No check is performed. |
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97 | */ |
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98 | |
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99 | Symbol(int v) : val(v) {}; |
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100 | |
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101 | /// Constructing a symbol from its name (string to Symbol conversion). |
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102 | /** If s is not a symbol name, the value of 0 ("NULL") is assigned. |
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103 | */ |
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104 | |
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105 | Symbol(const char * s) : val(defs[s]) {}; |
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106 | |
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107 | /// Symbol to char* conversion. If symbol is invalid, NULL is returned. |
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108 | const char* str() const { return (val>=0 && val<count())?defs[val]:NULL; }; |
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109 | |
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110 | /// Symbol to int& conversion. |
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111 | /** Provides a way to iterate through symbols, eg: |
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112 | * for(Symbol<0> s=1; s; s++ ) ... |
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113 | s=0; while(++s) ... |
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114 | */ |
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115 | (operator int)() const { return val; }; |
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116 | |
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117 | Symbol operator++() {val++; return *this;} |
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118 | |
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119 | // bool operator<(Symbol& s) { return val < s.val; } |
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120 | |
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121 | |
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122 | private: |
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123 | static Symbols defs; |
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124 | int val; |
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125 | }; |
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126 | |
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127 | template <int space> |
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128 | void Symbol<space>::print() |
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129 | { |
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130 | for(Symbol i=0; i<count(); ++i) |
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131 | cout << (int)i << ": " << (const char*)i << endl; |
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132 | } |
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133 | |
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134 | template<int space> |
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135 | Symbols Symbol<space>::defs; |
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136 | |
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137 | template<int space> |
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138 | bool operator<(const Symbol<space>& s, const Symbol<space>& t) |
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139 | { |
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140 | return (int)s < (int)t; |
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141 | } |
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142 | |
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143 | #endif |
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